A 2008 entry into the Prince of Persia franchise titled simply "Prince of Persia", this game stars an all-new Prince as he teams up with the mysterious Elika to fight Ahriman and cleanse the world of his corruption.
Oh man, I love Ghost in the Shell, but i see where you are coming from on PoP. Instead of making the A.I. more intelligent, they just exponentially up the amount of QTEs. I wish they had brought the combat system from Sands of Time back, at the very least.
"Who the hell thought of this combat deserves to die...
That huge boss that you cany kill and has a RIDICULOUS amount of QTEs... i want to ****ING KILL SOMEONE!!!
"
Congrats, you're a retard. When you come up with proper reasons to hate a game, maybe someone will take you seriously. The "huge boss that you can't kill and has a RIDICULOUS amount of QTEs" is supposed to be pushed over the edge or into a pillar.
I realize a lot of people think it changed for the better but I find the combat to be incredibly repetitive, frustrating, and not fun at all. Also, the acrobatics seem to move weirdly slow.
I don't agree with the OPs reasoning, but I have to more or less agree with the title. I sang the game's praises at first, but I'm roughly halfway through now, and I can find absolutely no motivation for continuing. The story has become stagnant, the gameplay is absolutely pointless, and I've had to force myself to continue playing. I don't mind a game being easy or streamlining a death penalty (especially if it does it well), but the ridiculously tedious and boring combat sequences, the lack of any compelling or interesting puzzles, and the fact that the characters have not done anything besides sit there and trade witticisms for 5 hours now makes for one seriously disappointing package out of Ubisoft Montreal yet again. Two swings, two strikes. Far Cry 2 and Prince of Persia just weren't ready for release.
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