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Game » consists of 1 releases. Released Apr 08, 1994
Humanoids with canine characteristics.
Not all elder people are kind.
In traditional Japanese theater, the kuroko are stagehands dressed in full-black garb to imply that they were "invisible" on stage. It is widely believed that they influenced the archetypal ninja outfit.
A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Multiple fighters/people ganging up to fight another fight/group of fighter.
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