
Fargo and new publisher Bethesda came through GDC last week with the answer, Hunted: The Demon's Forge. The pitch prior to the demo I saw referred to Hunted as a "reimagined dungeon crawler," a concept that about five minutes later I assumed must include "Gears of War-style cover-based action in a dark fantasy milieu." Because there was a whole lot of that in the 20 or so minutes I got to see. Your characters can snap to cover and fire over it. When your partner is hurt, they hit the dirt and have to crawl around while they slowly bleed out until you revive them. The game even makes a "bwooong!" sort of sound when you've cleared all the enemies from an area. The general Gears framework is in full effect here.

When I hear "dungeon crawler" I think oodles of loot, but as a third-person action game, Hunted doesn't look like it will provide mountains of weapons and armor from the green-blue-purple school of RPG gear. There is room for developing your characters, though. Each one focuses on their specific area of combat expertise (Caddoc on the sword, Elara on the bow), but each one also has some form of ranged and melee combat as backup, and they can both use magic spells. I'm hoping the complimentary nature of the melee/ranged options will lead to to some interesting tandem combat scenarios, but of course that's up to the game's designers to assemble the levels in a way that provides for complex enemy encounters.

To be clear, I don't mean all these Gears comparisons to sound derisive. That franchise has carved a formula out of the gaming bedrock that plenty of other developers have been more than willing to crib from. Hunted may pull from the Gears playbook a little more strongly than some, but there aren't any other recent games I can think of that do this kind of action in a traditional fantasy setting. You can't help wondering why nobody has done it before now, and consequently you can't fault inXile for doing it first.
Since Hunted is still pre-alpha and I didn't get to play it myself, I'll reserve making any qualitative judgements--some aspects like the character animation visibly have a ways to go before they're finalized--but the game's unique take on this genre looks like it could fill the cooperative shooter void in the offseason while Gears fans wait for Epic to cough up a third game.
Hey, watch an interview!