By Brad Shoemaker •
A hands-on report with Hello Games' enormous sci-fi galaxy or Jared Leto's next musical side project? You decide.
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By Brad Shoemaker •
A hands-on report with Hello Games' enormous sci-fi galaxy or Jared Leto's next musical side project? You decide.
By Giant Bomb Staff •
The enigmatic designer briefly checks in to relay his favorite games of the year.
By Jeff Gerstmann •
I spent some time trying to make a Planes, Trains, and Automobiles reference here that would make sense and eventually gave up.
By Patrick Klepek •
A deep dive into the grey markets of Star Citizen, existential examinations of games in today's culture, and much more.
By Alex Navarro •
After an extended disappearance, 2K Marin's XCOM shooter has resurfaced, and Alex had a chance to sit down and play it.
By Alex Navarro •
We play a few hours of BioShock Infinite, then ask Ken Levine all sorts of stuff about it.
By Patrick Klepek •
The industry rejected Digital Extremes' vision for Dark Sector in 2004. Years later, it finally dusted off that old design document.
By Brad Shoemaker •
Capcom has several new games coming out over the next few months. Read some things about them!
By Alex Navarro •
We go hands-on with both of Ubisoft's 2012 Assassin's Creed entries for the first time.
By Brad Shoemaker •
Two missions in, how does 343 Industries' first Halo effort measure up?
By Brad Shoemaker •
New Heart of the Swarm multiplayer stuff, a KeSPA invasion at MLG, and StarCraft fandom in... the Sony booth?
By Alex Navarro •
Quantic Dream has made a game that looks a lot like what you'd expect a Quantic Dream game to look like. You probably already know what that means to you.