It was an extreme relief to me when Valve's Erik Wolpaw let it be known that Portal 2 was moving beyond the "cake jokes" of the original. This quote that Gamasutra got out of Wolpaw says it best:
With that in mind, I was already of the opinion that Portal 2 couldn't lose. But after seeing some of the single-player during a brief demo in a very dark room and playing through a handful of areas in the game's new cooperative campaign, there's a lot more going for Portal 2 than its refusal to dredge up a bunch of worn-out jokes."We didn't jettison everything, but I absolutely do not want to try and resurrect a three-year-old meme. That seems like it would be kind of sad. It's not a good idea."
Most of what we were shown took the form of new objects and abilities that take the puzzle-solving elements of the first game in additional directions. As you might expect, a lot of these new things have totally ridiculous names.
Take, for example, the "Aerial Faith Plate." It's a ground-based tile that acts as a catapult, launching you (or any cubes you happen to drop onto it) off to another location. Then there's the Excursion Funnel, which is a sort of tractor beam that catches items--like cubes--and trucks them along a path leading out from some kind of emitter, presumably. By using portals with the funnel, you can direct objects through portals and direct them around a level. The demo video showed a cube being raised up and along a very long path, where it was pulled out of the funnel at the end and used to proceed.

All of this sounds like a lot to take in, and when we were shown a video of a lot of these various things put together, it looks crazy. It looks like the sort of thing that'd be way harder than anything you saw in the first game. But the developers at Valve claim that the goal is to introduce all of these new concepts to you at an easy-to-accept pace, which should hopefully leave you ready to take on the more challenging portions of the game. Of course, if you're not smart enough to figure things out for yourself, you could always bring a friend.

With unique campaigns to play alone or with another player and the number of different elements being added to the world of Portal, Portal 2 looks like it'll have more than enough to justify its existence as a full-fledged retail game. It'll be out sometime in 2011 on Xbox 360, PC, and, yes, PlayStation 3.