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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
An in game reward for simply logging in to a game.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
You don't know how to play our game, so we'll teach you how.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Small achievements awarded within multiplayer games during match progress, Sometimes accompanied by an in-game announcer callout. Usually awarded with kill streaks, multi-kills, objective modes, etc and are sometimes compiled into a "Medal Chest" which archives awarded medals and how many times they have been awarded.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
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