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Concept »
Sometimes when accepting a quest or mission of killing someone a request is made for evidence that the target (or targets) is dead in the form of the objectives head being brought back to the quest giver.
NPCs in many games who serve no purpose but to die, sometimes in vast numbers or sometimes alone in a dramatic fashion. They often lack names and aren't valuable to the story in any way.
Quest givers that task the player with killing an enemy or specific number of enemies.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
In MMORPGs and similar games, a raid is a (generally large) group of people working together to accomplish a goal.
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