I think I first saw this game around december last year when it popped up on Twitter and while I thought the visuals looked neat at a glance, I figured I’ll just wait for it to surface again some day before I’ll give it another look.
Well, that day was on January 26th when the game officially launched and if I hadn’t been busy playing the Dead Space remake the very next day, I might’ve already checked it out by then. It’s almost a crime that I didn’t, because dang, what a game.
The first thing that most people will probably notice are the cartoony visuals. Pizza Tower is like Rocko’s Modern Life or another 90’s CW/Nickelodeon show turned into a game, except more unhinged. Much like Cuphead, it’s stuffed full of unique visuals with basically every new level introducing something new for you to stare at. At times it’s almost overwhelming, but at least my brain just welcomed all the fireworks.
Fortunately the game doesn’t just stop there, but offers a very solid 2D platformer beneath it’s chaotic visuals. Apparently it’s suppose to be a spiritual successor to Wario Land, which I have no history with, but clearly should have if they’re even half as good as Pizza Tower.
It’s also not brutally difficult, which is something that I often fear when trying a new indie platformer (Blaming Super Meat Boy and Rain World on that). So far the bosses have offered the biggest challenge, but none of them have been unfair either.
TLDR: If you like 2D platformers and a soundtrack that slaps, you should really give Pizza Tower a go. I’m not sure if there’s a chance for a QL anymore, but a spot on UPF would be neat too, even though I’m not sure if it fits the current format of the show.
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