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A speedrun describes the action of a player attempting to complete a game in the fastest time possible. The rules of speedruns can vary, but generally allow glitching and sequence breaking as long as the player does not cheat with external devices/tools or tampering with the game.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Games whose titles consist of a single word.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
A style of game that has platforming elements, but with more emphasis placed on fighting enemies than precise maneuvering through the level and its obstacles. Notable examples include Ratchet & Clank and early Ninja Gaiden games.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
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