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Animal antagonists feature in works where the player character is a human or reasonably humanoid (such as an alien) and the primary villain or an important rival is an animal. They may have some human-like tendencies such as speech or wearing clothes, but ultimately are non-anthropomorphic.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
Frozen water. Ice can be slippery and it can be fun for ice skating.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
Akuma's signature super move in the Street Fighter series.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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