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    sbc515's Perfect Weapon (PlayStation) review

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    Not so perfect at all, no.

    Developed by Gray Matter and published by ASC Games, Perfect Weapon is an action-adventure beat 'em up game, marketed as "Tekken 2 meets Resident Evil".

    It has poor graphics, even by mid-to-late 1990s standards, with Resident Evil style pre-rendered graphics and very blocky 3D models, although the PC version has sharper backgrounds due to higher resolution.

    The music in this game sounds mediocre, dull and repetitive most of the time.

    The voice acting for characters sound lame, dull and boring to listen to, as if the voice actors didn't even try. It's the same with the voice acting of games under Tom Clancy's name, which if anything is worse.

    Sometimes the loading screen can be very long.

    The controls are a mess with two styles that have to be changed before and after fighting.

    The poor camera also constantly zooms in and out in certain areas whenever it feels like it.

    The plot for this game is very bland and generic, even for an action-adventure game.

    The game has only 5 levels, which is extremely short. To rub salt on the wound, all of the levels are long, tedious and annoying. Each of the levels also have certain sections in which enemies respawn endlessly. You can't just rush through the level, complete it and move on to the next, because you have to collect enough yellow orbs from enemies whom you defeat, with the required percentage needed before you can even do so.

    There is little variety in enemies. There are only two enemy types: one humanoid and one animal-like creature.

    The hit detection is so poor that it is almost non-existent. Most of your attacks phase through enemy hitboxes, as if they were ghosts.

    The ending for this game feels unsatisfying.

    This game is not so perfect. If you love Lethal Weapon, don't play this game.

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