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Game » consists of 0 releases. Released 1996
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
These are mini Spiderdemons. They are much more common and they attack with plasma
One of the more infamous demon enemies in the Doom series, introduced in Doom II. They can resurrect other enemies, and cast a fire spell that is impossible to evade.
These baddies were originally the boss of the original Doom's first episode, but they would become normal enemies in Doom II.
A powerful demon from the pits of Hell which specializes in spewing ball lightning from its cavernous maw.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
Enemy in Doom games, also known as Former Commando or Chaingunner.
These are less powerful versions of Barons of Hell. They have half as much HP and are more common.
Lost Souls are annoying enemies in the Doom series that float around and charge at the player.
A corpulent demon capable of firing copious fireballs from its colossal arm cannons.
These are found in Doom II. They are similar to Cacodemons, except they shoot Lost Souls instead of ball lightning at the player. They are sometimes called Cacodads.
A higher ranking demon in the doom series. It's considered a "Sergeant" demon.
Revenant - meaning "one who has returned from death" - are typically portrayed as a type of undead warrior, though there are a few games where the Revenant is the protagonist.
They are just like Demons, except invisible.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A demonic zombie also known as Former Human found in the doom series.
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