Jeff Grubb and friends make a meal out of today's top stories in video games.
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Technology based on biology.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Shared mythology for several H.P. Lovecraft stories.
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
A former digital distribution service for PC, Mac, and Linux games.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
GamersGate is a client-free digital distribution service.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
All dogs go to heaven? Nobody told these.
A digital storefront which donates some of its profits to charity.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
A gameplay mechanic allowing players to store their items and freely carry them around.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
Take an item and throw it at the enemy.
Commonly found in Survival Horror games, this concept only lets you save your game using an item which the game then gave you in limited supply.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
Basically you're given a flashlight and then sent to a dark place.
A USB haptic mouse replacement peripheral. The name comes from the fact that the falcon is the predator of the mouse.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
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