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    Onimusha Tactics

    Game » consists of 6 releases. Released Jul 25, 2003

    Onimusha Tactics is, as the name implies, a Strategy RPG based on the Onimusha franchise

    zh666's Onimusha Tactics (Game Boy Advance) review

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    • zh666 has written a total of 163 reviews. The last one was for Fallout 3

    Onimusha Tactics had a decent battle system, but no originality.

    The game was really hard at first. I had the hardest difficulty fight in Chapter 9 : White Tiger Camp Conclusion. Once I got over that hump, the game just got way to simple and dumbed down. I just zoomed by the game after that. I would say it's about 15 hours long if you skip over the Phantom Realm. I spent atleast 5 hours in that getting recipes and stones.

    You don't visit towns, you don't talk to townspeople, you don't visit shops, no random encounters, once you leave a stage you can never re-enter it! The game was short with no reason to ever play it again. I liked how they mixed fantasy, history, and sci-fi with the story and feel. Overall I had fun with the battles, but the story, characters, extreme linear aspects and just weak customablity makes this a generic game.

    ----------Battle System----------
    Onimusha Tactics is a turn-based strategy game very similar to Final Fantasy Tactics or Tactics Ogre series of games. The game has a similar basic structure. Each character has a certain amount of spaces they can move, some more than others. The good guys always go first, and then the bad guys go again in the same round. You gain a level after 100 experience points.

    There's only a few weapons types in the game, there's a sword, throwing knife or star, a gun, spear, or club. There's only three types of armor with a vest, robe and a gi that the Ninja's only wear. There's a ton of different assessories to equip including a guantlet, helmet, wrist bands, etc. While there isn't many things to equip in this game, they try to cure that with the "Spirit Points" Onimusha gets after someone kills a monster. These points accumilate in levels and you can eventually use these points to upgrade your weapons or armor. Sometimes when you upgrade you can learn new attacks aswell. There's no shops in the game, so the game makes you rely on Onimusha to make items for you. Onimusha has a special band that can fuse stones and turn them into items. You randomly get stones for killing monsters. You use these stones to fuse items after you get the recipe for the weapon, item, assessory or item.

    Everyone has about a max of 4 special or magic attacks. These attacks are range from blunt attacks, healing magic, magic attack, spear thrusts, or throwing. There isn't a big variety in the special attacks like Final Fantasy Tactics had. You gain new special attacks by leveling your character up or upgrading your weapons.

    A few things bugged me about the battle system though. The biggest was you couldn't sneak up behind or beside an enemy and blindside them. You couldn't get a more powerful attack if you're higher than your enemy, sometimes you couldn't even attack them from above or below. About 99% of the levels all have the same requirements or objectives (Kill all monsters, keep Onimusha alive). If anyone other than Onimusha dies on screen then they disappear and that's it. You'll never have to worry about any of these characters disappearing forever like you would in a game like Fire Emblem or Final Fantasy Tactics. They'll be back in the next fight, the only "pentalty" is they round off your experience points back to zero. This makes the game really easy, all you have to do is send in a first wave of nobodies and just keep healing them with your healer. The game rarely gets difficult.


    ----------Characters / Story----------
    This is my first Onimusha game, so I pretty much felt lost. There was a ton of crap I just didn't understand. The characters weren't very impressive either. Once they joined you, for the most part half of them become useless and never have dialog again. The characters names are so Japanese it hurts.

    The game had a formula set. The chapter begins with an intro, the title of the chapter, dialog from the characters that matter within the chapter, you fight your battle, then the ending dialog. This happens every chapter. This got OLD and it felt contrived and rushed.

    There's a few funny moments in the game like the guy that consently is looking for naked chicks, or the two guys getting ambushed while peeing on a bush. Other than that the dialog is very bland and confusing.



    ----------Graphics / Sound----------
    The characters looked great, the spells were interesting. The world map is ugly and almost pointless. The stages looked randomly created. There was barely any difference between them at all. When a character would equip a new weapon it would show up on his hand during battle. In the dialog scenes the characters move around with alot of emotion and there might be some effects happening around them like rain. There are some cutscenes in the game that mostly consist of a still picture and small cgi sprites moves about. The music was repetitive, but I liked most of the sound effects.

    I really liked the style of the graphics, so they weren't technically bad, but there isn't much content in the game and the whole project felt rushed.

    ----------World Map----------
    The World map is one screen with a bunch of dots across it. The only problem is you can't re-trace your steps or go back to old levels, once a level is finished its DONE. You get three options on the world map, "Start", "Save / Load" and "Phantom Realm". Since this linear game has no random encounters to level up, they have the Phantom Realm to keep you occupied. The Phantom Realm is the only sidequest in the game, it's basically the same stage but 16 of them with gradually harder enemies each floor. Each time you defeat one of the four Genma Lords you unlock a new set of stairs, so you can't climb the Phantom Realm all the way until towards the end of the game. You can leave the Phantom Realm at any time during battle though.

    Since there's only three options in the game, one of them is not an inventory or status screen. You can't set your characters skills, weapons or anything until you start a level. This is the most ridulous thing I've ever seen in a game.


    ----------Time to Complete Game (first run through, save after credits)----------

    19:36

    After you beat the game it warps you to the last stage so you can replay again or to play the Phantom Realm again.

    Other reviews for Onimusha Tactics (Game Boy Advance)

      So close to 4/5 0

      *No story spoilers* *No deep gameplay spoilers*If you like tactics games, tactical RPGs and the like you will enjoy this game. It's fairly simple in that regard though. No classes, no "jobs", no switching. You get around 12 to 15 characters that join your party and there is no perma-death. If someone "dies" they will be back after the fight for the next one. Characters level up, there is no stats to input manually and as far as I know every "+" is not random and is set. However, I did enjoy th...

      1 out of 1 found this review helpful.

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