DaikaGrubba 05
Blight Club
Game Mess Mornings 06/05/24
GrubbSnax
843: Worked Wish
Giant Bombcast
GB@Nite 5-Timer's Club
The Community Spotlight 2024.06.01
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Game » consists of 7 releases. Released Dec 12, 2013
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The ability to stop or reduce the damage from an oncoming attack.
Character Creation refers to characters created by players themselves, rather than developers.
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Constantly performing an in-game action to progress a certain attribute.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
While most games feature achievements with gamerscore values in multiples of five, not all games do so.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Games whose titles consist of a single word.
Xbox Live is Microsoft's online gaming service.
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