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Game » consists of 2 releases. Released Oct 07, 1994
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
2D or 3D platformers that have slow methodical movements and intricate animations and puzzle solving, Resulting in the player having to "take things slow" and encourages more thinking before taking actions. Usually having more complicated controls than standard platformers that simply have you run and jump. Different modes of jumping, ledge grabbing, rolling, clambering, climbing, taking cover and usually if there is combat the player has to switch between platforming and combat modes.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A non-interactive sequence within a game most often used for plot advancement.
A cyclops is any race of creature that is born with only one eye.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
The last boss you face in a game, usually representing the final climax of the game.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A floor that is easily destroyed. Expected traps in old mansions.
Frankenstein's monster is the creature inspired by the Mary Shelley novel, Frankenstein. Usually creatures inspired by this theme are made from different body parts and almost always have bolts through their necks. They're usually naive and destructive.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
A large species of primates.
Ground Fog is low-flying fog that obscures less than 60% of the sky and doesn't extend to the base of any overhead clouds.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
Rarely seen, whispers in the dark.... the Nosferatu are the most secretive of vampire clans. Also the most hideous.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
The act of pushing one's way forcibly with the use of one's shoulder. One of Wario's signature moves.
Games whose titles consist of a single word.
A soccer slide tackle is a sideways slide that attempts to knock the ball away from your opponent's feet. It can also be used in a non-sports setting - e.g. to slide tackle an enemy to the ground or simply pass through a narrow gap.
Enemies who at first appear to be statues, until they surprise the player by moving.
A transformation is a different stage or form for something. Usually an upgrade.
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