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Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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