DaikaGrubba 05
Blight Club
Game Mess Mornings 06/05/24
GrubbSnax
843: Worked Wish
Giant Bombcast
GB@Nite 5-Timer's Club
The Community Spotlight 2024.06.01
The Community Spotlight 2024.05.25
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Game » consists of 3 releases. Released Jan 31, 1986
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
"Hand to hand. It is the basis of all combat." -Gray Fox
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
a jumping or leaping kick often portrayed in action movies.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
Pigs are pink, oinking mammals with a button nose and curly tail. They are rumored to eat a lot and be dirty. They don't fly, but they do bring home the bacon.
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Also known as the "Sega My Card", Sega Cards are an alternate cartridge format for Sega's earliest game consoles. While they were cheaper to produce, they could only hold smaller more-limited games.
Sega System 1 is a Z80-based arcade architecture that Sega used from 1982-1987.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
Enemies attacking from a window. Usually requiring a special technique to defeat, if possible.
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