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Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
Concerts are live performances before audiences, and have been culturally relevant for thousands of years. Their uses in games range from mere plot devices to entire design philosophies.
A DJ (Disc Jockey or deejay) is a person who selects and plays recorded music for an audience. Turntables, CD players, mixers, computer software, and effects units are used to create what is known as a mix.
Musical attacks are often portrayed as musical notes.
A stage or level designed around a theme of musical instruments or audio equipment. Most common in platformers, where the instruments often act as platforms, obstacles, or even enemies.
Similar to Dance Fighting, characters are process to fighting but with instruments or singing.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
Tickers are large Termites found primarily in Tickers Tower.
Games that feature musical instruments as weapons, whether that be by smashing them over an enemy's head or by firing projectiles via a quick jam session.
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