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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A night of ghost, ghouls, costumes, and candy. Some video games are based around this holiday, while others simply pay it respect with special levels or characters that embody the spirit of All Hallows' Eve.
Characters or species of living eyes, often giant.
The act of an enemy growing more aggressive due to player action.
The act of killing a living being by teleporting directly into them.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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