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    Mirror's Edge

    Game » consists of 13 releases. Released Nov 11, 2008

    In a futuristic totalitarian dystopia, a master courier (in a group of renegade "runners") investigates a conspiracy, while outrunning the deadly government military, in this parkour-inspired first-person action game.

    First impressions

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    atejas

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    Edited By atejas

    Wow, this is the most unforgiving game I've played in a while. I mean, I died, like 5 times on the tutorial, just trying to get the landing from the zipline right.
    Not to say that's a bad thing. The atmosphere, music and gameplay really come together during some puzzles or scenes(sliding down that ramp and then jumping past the chopper).
    Then again, it gets annoying dying on the same jump 15 times, or hearing the Blues, scurrying over the nearest wall, and realising you've just vaulted off a skyscraper.
    At the end of the day, the issues are all my fault, and I'm planning on giving this a replay(HARD MODE, NO RUNNER VISION, FINAL DESTINATION) just to perfect my skills.
    One thing I really don't get is the skid-roll when coming out of a large fall- how far in advance should you press it? Because I always land and take damage.

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    atejas

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    #1  Edited By atejas

    Wow, this is the most unforgiving game I've played in a while. I mean, I died, like 5 times on the tutorial, just trying to get the landing from the zipline right.
    Not to say that's a bad thing. The atmosphere, music and gameplay really come together during some puzzles or scenes(sliding down that ramp and then jumping past the chopper).
    Then again, it gets annoying dying on the same jump 15 times, or hearing the Blues, scurrying over the nearest wall, and realising you've just vaulted off a skyscraper.
    At the end of the day, the issues are all my fault, and I'm planning on giving this a replay(HARD MODE, NO RUNNER VISION, FINAL DESTINATION) just to perfect my skills.
    One thing I really don't get is the skid-roll when coming out of a large fall- how far in advance should you press it? Because I always land and take damage.

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    ZenaxPure

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    #2  Edited By ZenaxPure
    "(HARD MODE, NO RUNNER VISION, FINAL DESTINATION)"

    I haven't played the actual game yet, but from reviews I have read and playing the demo that looks like it might be a pain in the ass to go through. I could barely tell where I was going sometimes with the runner vision thing on o.O
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    atejas

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    #3  Edited By atejas

    Heh, yeah, I'm getting stuck on normal too. I just got past Jackknife(Worst. QTE. Ever.) And now I'm at that part in the subway where you have to take the 'rail access' but I can't find it and those fucking SWATs kill me in, like, a minute.
    On a happier note, I just got they 'Hey, its-a-me!" achievement.

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    LiquidPrince

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    #4  Edited By LiquidPrince

    The only thing I like about this game is the music...

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    atejas

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    #5  Edited By atejas

    Erm...I mean Ropeburn, not Jackknife.

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