Game Mess Mornings 05/20/24
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Unprofessional Fridays of Tsushima
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Game » consists of 1 releases. Released Jun 29, 2006
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
CQC and CQB are close range combat techniques.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
'Drop-In' is a style of co-op gameplay where extra players can join the 1st player seamlessly without having to quit the game or navigate any menus. Many of these games do allow players to 'Drop-Out' of the game in a similar manner.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
Cold-blooded aquatic animals that have scales and breathe through gills.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Hostages exist to be saved, guarded, and occasionally executed.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that have had an Original Soundtrack album released.
The peashooter is the default weapon used at the start and after dying in many arcade style games.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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