@the_nubster said:
Isaac is stupidly fucking talented and a literal chameleon. he is a tiny colourful lizard playing a man playing other men. It's wild.
My worry is that the movie will lose out on the meta of the games. Aside from MGS1, all of the MGS games have existed as commentary on not only the world in which they were made but also about the act of playing those games. MGS2 is a game almost entirely about how impossible it is to recreate the insane success of MGS1. Phantom Pain's entire emotional crux is based on introducing a wickedly-broken support character and then taking them away. I don't think a movie will be inherently bad but adapting a property that owes so much to the mechanics of playing it will be incredibly difficult. I think Kojima is awful at telling a story, but he is really talented when it comes to conveying emotion through gameplay. Death Stranding is some of the worst, most pretentious, egregiously terrible storytelling I have ever encountered but the moment-to-moment of playing as Sam and traversing the landscape and building structures and using things other people have built is revelatory.
Your point is valid, the games have a lot of meta stuff about games. I don't think it's impossible to make a good MGS movie, but like any good film adaptation, they have to only carry over the absolute essentials of the story and then just focus on making a good film. Where adaptations get into trouble is when they try to include like EVERY single moment and scene, even moments/scenes that only work well in the context of the original medium. Like, there's no way a film version of Psycho Mantis can read your memory card, so don't even try (at best maybe Mantis could be the only character to break the 4th wall and speak to the audience, but even this would be way too hard to get right and end up awful). If Psycho Mantis is in the MGS film, have him do something else entirely.
Adaptations that work well: screenwriters know how to adapt novels and short stories into film. Sometimes they significantly rework the substance of the story, but ultimately the pacing of a 90-120 film is very different compared to a 200-800 page book that has days or weeks of your time to gradually get somewhere. You have to change things. Plays/musicals can also generally make the transition if the screenwriter knows what they're doing.
Adaptations that sometimes don't work well: I think screenwriters are still figuring out more tonally serious graphic novels. Like the Watchmen film slavishly includes most of the scenes from the novel, but those scenes work much better in graphic novel form in many cases due to how the visual techniques of the medium let you have an impactful moment. It's the same dialogue, but it has a different feel when accompanying 10-20 comic panels capturing an instant in time versus 90 seconds of continuous video. Also that film kinda celebrates the violence in action sequences in a way the novel doesn't, so I have overall tonal issues with the film. For a more recent example, a Marie Curie movie came out in the past year called Radioactive, and I've read that it was based on a graphic novel. I haven't read it, but as I watched the film, I found there are very visual-based sequences that land just kind of OK in the film, but I imagine would be carefully composed in the graphic novel for a much stronger visual impression. It was an OK movie, but I'm intrigued to check out the graphic novel. Notable exception to my complaints: the Scott Pilgrim movie seems to be generally well liked, despite the graphic novels being pretty unusual fare when it comes to comic book adaptations.
Adaptations that seem like they usually work out: screenwriters can do adaptations of dumb as hell video games/superhero comic books, where they don't sweat the details. Mortal Kombat 1 is little more than a premise and some character designs, and that's all the movie needed to be a tolerable martial arts movie. The superhero movies are successful because at best they import the general origin story of 1 or more characters, but otherwise tell an original story, or one that is a very loose retelling of a comic book storyline. I think where they run into big trouble is when they do try to closely recreate some storyline. I think the Dark Knight Rises tries too directly to recreate Knightfall (Bane outplaying Batman, breaking his back) and No Man's Land (bad circumstances causing Gotham City to be abandoned by the U.S. government) but those storylines stretch the audience's credulity outside of a comic book, in my opinion. It's one thing to encounter those storylines over the course of several months worth of setup across several issues, but those storylines are a stretch when you have to rapidly introduce everything about them in a 2 hour movie.
MGS tries to be something other than a dumb as hell video game, so we'll see how well they can adapt it to film. I'd put it in the category of "more tonally serious comic books" where maybe they can get the adaptation right but it'll be a struggle. I can't think of many other examples where screenwriters have had to adapt a not-completely-dumb video game, so it's largely uncharted waters. I don't think they can paint in super broad strokes and just say "he's a cool commando guy that has to stop a nuke;" some of the story specifics are critical to the MGS feel, but they'll have to excise a lot of the less critical story specifics. It's certainly a tougher nut to crack than Resident Evil or Prince of Persia or Sonic or Pokemon.
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