MGS3 is my least favorite game in the whole Metal Gear saga. When I think of Metal Gear (for a majority of the Solid entries), I expect the weird but the third Solid game was more silly than anything. Surely the 60s film context does apply but it felt forced.
The weird narrative path felt turned me off a good amount. Like the ladder sequence which creates the environmental shift made me hyped that I will have to face a new area from here on out. I originally imagined it as sort of a MGS2 scenario where I was excited and asking myself what will I face ahead. While the first escape leads Naked Snake back into the jungle, implementing brief gameplay to it outside of The Sorrow boss fight felt unnecessary. The end does bring you back to the common environment but its final test-style gameplay implementation outweighed my personal gripe. Even the escorting part didn't feel bad.
Excluding the great boss fights with The End and the rest towards the last third, the major fights didn't feel interesting from both a gameplay and narrative perspective. Especially with the latter, I wasn't able to establish the connection like with the first and second Solid games. You see the Cobra Unit in one cutscene all grouped up like buddies and then when it's time to fight, you fight em and kill em. Sure they have their stories but it's just there. Honestly I don't even remember what The Fear does besides poisons you like a chump. Even Fatman was more interesting because of his revelatory nature said by Ocelot. Before MGS4, I honestly didn't care for a majority of the characters except for Naked Snake, Ocelot, EVA and The Boss.
David Hayter voicing Naked Snake was bad. I will take into account that he isn't acting as Solid Snake but when sounding more higher pitched with MGS3 than any other game, I was not convinced that he was trying to be a young elite soldier struggling to complete his mission.
Also I hated hearing "What's Wrong?" in the most monotone way from every enemy. No cause for concern apparently.
The gameplay though was well designed and improved when Subsistence came out. The camo system was ahead of its time especially with how it can affect enemy perception. MGS3 is probably the best example of stealth mechanics outside of hiding somewhere dark. The gunplay could have been better but for a Japanese developer trying to do that in that age, I forgive the more static design. The alert system changes were nice too since it's not as simple as it previously was.
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