Now that the title is multi-platform, we have to think about motion control options. I personally would feel much cooler slashing with the Move in my hand than swiping an empty hand.
F*** a bitch named Kinect.
Metal Gear Rising: Revengeance
Game » consists of 27 releases. Released Feb 19, 2013
A fast-paced action game co-developed by PlatinumGames and Kojima Productions. It follows ninja-cyborg Raiden's activities four years after the events of Metal Gear Solid 4: Guns of the Patriots.
MGS: Rising better with Move or Kinect?
Fuck a bitch named Kinect? What's that supposed to mean?
Honestly I was thinking Move when I first opened the thread but now I believe karate chopping through people would be more fun. So, Kinect.
Personally I would rather play with no motion controls. If I had to choose though in this particular instance I would go with the move simply because of the accuracy and the fact you get the feeling of holding a sword.
Probably move. As much as I am interested in Kinect, the whole time the swiping was going on I was thinking... Move would totally be better for this.
" how about an xbox controller or a dual shock 3 "That or the karate chopping with Kinect.
touche. zan datsu buyou . cut. take. dance." Move, unless Rising has a dancing minigame. "
Definitely leaning towards no motion control at all, especially since I plan on never buying either a PlayStation Eye or Move.
I would rather play with a controller, sure it would be fun chopping guys up for a while, but then you'll be looking in the options menu to turn of the motion controls and switch back to the controller. Although a big name like Metal Gear Solid - if made a Move/Kinect exlusive - it would probbaly shift a bunch of Moves/Kinects
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