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A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
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