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Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
The game pauses for a very brief amount of time upon the player striking and making contact with the enemy.
Weapons that behave differently depending on the health points of the character
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
The Sages of Hyrule are groups of individuals picked to protect Hyrule and the Sacred Realm from evil. The identities of the sages change throughout the Legend of Zelda series.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
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