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Game » consists of 2 releases. Released Dec 26, 1995
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
These are mini Spiderdemons. They are much more common and they attack with plasma
One of the more infamous demon enemies in the Doom series, introduced in Doom II. They can resurrect other enemies, and cast a fire spell that is impossible to evade.
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
These baddies were originally the boss of the original Doom's first episode, but they would become normal enemies in Doom II.
Games that contain levels/missions/chapters where the player starts off in immediate danger.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A powerful demon from the pits of Hell which specializes in spewing ball lightning from its cavernous maw.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Arguably the rockingest genre of rock music.
Enemy in Doom games, also known as Former Commando or Chaingunner.
These are less powerful versions of Barons of Hell. They have half as much HP and are more common.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Lost Souls are annoying enemies in the Doom series that float around and charge at the player.
A corpulent demon capable of firing copious fireballs from its colossal arm cannons.
These are found in Doom II. They are similar to Cacodemons, except they shoot Lost Souls instead of ball lightning at the player. They are sometimes called Cacodads.
The permanent existence of one's body after death.
A higher ranking demon in the doom series. It's considered a "Sergeant" demon.
Worship of the devil or devil-like deities such as Diablo. Satanism is often associated with the sybol known as the pentagram and arcane rituals.
A common enemy in the Doom series, these dudes will not hesitate to introduce the player to their shotguns.
They are just like Demons, except invisible.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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