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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Games with stories that involve aliens invading another planet.
This would be a place to put games that feature a landmark either being destroyed, or a piece of a landmark that couldn't be where it is without the landmark having been destroyed.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
Levels whose visual design represents objects or symbols (including text).
Games whose titles consist of a single word.
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