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Typically found in fighting games, combos are a series of strung-together moves.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
"Hand to hand. It is the basis of all combat." -Gray Fox
Jeet Kune Do is a martial arts ideology created by Bruce Lee. This ideology can be seen in video games, often by those who combine different martial arts.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Characters who are influenced and clearly modeled after the late Jeet Kune Do Master, Bruce Lee.
The turkey call is a Bruce Lee-esque sound made by characters in fighting games (notably Marshall Law, Forrest Law and Liu Kang).
As demonstrated in the Tekken fighting series.
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