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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
Pyromancers of the Bright Order are part of the Bright College of Magic in the Warhammer Universe.
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
These are the most elite and devout Dark Elf clerics that have ever lived. They are rewarded by spending eternity defending the Plane of Hate in honor of Innoruuk.
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
Ensnaring or rooting an enemy allows a player to keep an enemy from running away or the ability to keep an enemy at a distance.
EVE is effectively the mana of the BioShock universe. Injected via hypodermic needle, or gained via consumables, it is used to fuel plasmid powers when fighting in Rapture.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The High Templar is powerful Protoss spellcaster unit.
Illusion magic excels in trickery and deception.
Games that fill up the player's health upon leveling up.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
A process or magical spell that removes mana from a target, aiming to disable the targets use of magical spells or other abilities that use mana.
A Terran healer infantry unit.
Meditating is often used as a means to regenerate mana faster.
In many games such as Devil May Cry and God of War, Orbs, or "Souls", if you will, spawn out of the enemies you destroy and provide you with either sweet life or power. Many times these "Orbs" can also be used as a currency of sorts to upgrade.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Dwarven healer of Warhammer Online
Sarnaks are an artificial race created by the Iksar by combining the blood of dragons with that of the Iksar themselves.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
These floating evil eyes torment any magic users who are foolish enough to enter the Plane of Fear by sieving their mana. Less powerful versions can sometimes be encountered in Lavastorm Mountains and Erud's Crossing.
Extremely rare within the worlds they populate, WEAPONs are extremely powerful creatures found within the various realms of the Final Fantasy series. Usually an optional superboss, WEAPONs have also been part of the main story, such is the case with Final Fantasy VII.
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