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Space Marines chapter featured in Relic Entertainment's Warhammer 40,000 series Dawn of War.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The Charr are a race found in the Guild Wars universe. Previously mortal enemies with the Humans.
Daedra are the inhabitants of the planes of Oblivion, sometimes thought of as demons or divine beings.
Laura uses magic staffs. Micaiah can also use staffs when promoted.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Einherjar are fallen warriors who are ressurected by Valkyries and sent to Odin as his warriors, or are ressurected to live once more.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Rhys and Mist can use these.
The Guado are a humanoid race that appears in the Final Fantasy X series. They are the protectors of the afterlife.
The protectors of heaven and Buddha's guards from Saiyuki: Journey West. Sanzo is asked to find them all on his way to India.
An item often associated with healers in a fantasy setting.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Bipedal humanoids with the head of a jackal. The Egyptian god Anubis was depicted as such.
The Kedge are race of highly intelligent, fish-like people in the EverQuest franchise.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
The greatest of Tzeentch's Daemons, appearing as large, monstrous vulture-men with near-unparalleled mastery of magic.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
AKA the kaldorei "Children of the Stars" in Darnassian are an ancient race. Creators of a unique and magically advanced civilization.
The Pfhor are a warlike alien race within the Marathon franchise that is known to keep slaves. They act as perennial foes throughout the series.
Set of actions, that are part of a religion or traditions.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
Many Circles of Magi exist in the world of Dragon Age. Throughout the continent of Thedas, any country under The Chantry of Light's power will feature a Circle. Mages are kept under lock and key for the duration of their lives.
A trio of legendary heroes. They challenge the heroes of your kingdom.
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