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Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
Sequels that have the player controlling a different character than the preceding game(s).
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A relationship mechanic present in latter games in the Fire Emblem series. Characters may form bonds, granting them stat bonuses when in close proximity on the battlefield.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
The weapon triangle refers to the rock-paper-scissors relationship between axes, lances, and swords in the Fire Emblem series.
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