Now we only need mechwarrior 2 on gog and my transformation to my 90s self will be complete.
LucasArts Entertainment Company LLC
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LucasArts was founded by George Lucas in 1982 and had a hand in the release of over 125 games on almost all platforms until it was closed by its recent purchaser, Disney, in 2013.
X-Wing, TIE Fighter, and Others Coming to GOG
I wonder how these games play with an Xbox 360 controller? I originally played these with a joystick. Oh, and don't even try playing with a mouse and keyboard, it is an exercise in frustration.
I think it'll work similar to the Wing Commander games that are on GOG, the 360 pad will be detected as a Gravis Gamepad + one analog joystick, so the left stick will work, but the game will only recognize two buttons, which will be assigned to all buttons on the 360 pad (so A, Y and LB will equal button 1 on the Gravis, and B, X and RB are button 2). The triggers and right stick only works in a few Dosbox games.
I think there's a way to edit the dosbox.conf file to manually map each button to various keyboard keys, which could be useful for a game like this, but I haven't read up on how to do that.
I mean, something like joy2key would be the easiest way to accomplish that. Yesterday I was mocking the very idea of playing these games on a controller, but after messing around with joy2key and reacquainting myself with TIE Fighter a bit, I think it might actually be possible. If I can work out a configuration that makes the game playable without losing too much functionality, I'll post a blog with my recommended setup, watch this space.
having just recently seen (like 3 weeks ago) the original star wars trilogy, and having never played this game, i would very much like to see a quick looks.
ive seen y'all play other space games and you always say, this is no TIE fighter, hey, we should dig out a copy of TIE fighter and do a bombastica, AH-HA! nows your chance.
Yes! this game is the closest you will get to being inside the Star Wars universe. The first video game I ever played was X-wing.
We need a quicklook or UPF.
I wonder how these games play with an Xbox 360 controller? I originally played these with a joystick. Oh, and don't even try playing with a mouse and keyboard, it is an exercise in frustration.
As a person who tried to use a 360 pad with other older space shooters, I'm guessing it won't work well.
The problem is round gate vs square gate joysticks.
Basically joysticks work by measuring position along two axes (like an X, Y graph). Say that the joystick coords for center is (0, 0), fully forward is (0, 100), fully right is (100, 0) for example. Proper flight sticks (and joysticks of yore) have a square "gate", meaning the opening at the base of the stick that determines its movement range. So when you move a flight stick all the way to the top right corner, you are at the full extent of the vertical range, and the full extent of the horizontal range - same as if you were just moving in one of those directions individually - i.e. top right would measure (100, 100).
Because gamepad joysticks have round gates, you can't actually get to the full extent of their range. When you point a 360 joystick to the top right, you're only around 70% as far forward as if you were moving it forward only and only 70% as far to the right as if you were moving it right only. I.e. it would measure (70, 70).
Newer games designed for analog gamepads are built to compensate for this (though usually in a pretty simple/weak manner by simply treating anything reporting values >= 70% of the joystick's range as 100%), . However, older games were built for flight sticks with square gates and expect full range movement at all possible stick angles. As a result, they don't feel right if you try to play with round gate gamepads. If you're trying to yaw and pitch at the same time (i.e. moving the joystick up/right, down/left, etc.) you'll only be rotating the ship at 70% the speed in either direction that it's capable of doing. This doesn't sound like much, but it's actually a far bigger impact than you might think, especially if the game was designed to have non-linear rotational speed based on the magnitude of the input. I've found it to render these old games more or less unplayable on a gamepad. They demand a basic flight stick.
was excited, then i remembered Tie Fighter made me go out and buy a flight stick.
don't want a flight stick laying around my desk anymore.
I still have the stick I got for Wing Commander IV on my desk. Problem is, it's a gameport joystick, and I haven't had a gameport in 14 years. As I've understood it, USB-to-gameport adapters are extremely unreliable.
TIE fighter may be better than X-Wing, but I'll never find out because I ain't no damned dirty Imp!!!
@alkusanagi: TIE Fighter is really great. Flying around in a TIE Advanced or Defender is pretty amazing. So is rising up in the Emperor's Secret Circle for winning battles.
@vinster345: it's not like they are going anywhere now that they are out. I'd get TIE fighter first, but I'd also pick up X-Wing later on. Both are fantastic.
This was the news from Lucas Arts i was waiting for since the 20th century. Tie Fighter is the first PC game i remember playing, and is still possibly my favorite.
A great day for gaming. Im glad someone is finally smart enough to see the value in the Lucas Arts library and will finally let us enjoy it.
Yeehaw Conan!
What's it going to take for Rogue Squadron?
They should finish releasing the good real Space Sims first, before releasing these crappy arcade shooters.
Great news, but, I think i'm going to leave that one in my nostalgia locker with Elite Dangerous coming out soon.
Hands down, two of the biggest time sinks of my early PC gaming days. I ordered X-Wing out of a catalog, and a stack of floppy disks was what showed up a week or two later. I found Tie Fighter in some Walmart compilation or something. Nothing like diverting power from your engines, doubling up your shields when it all went to hell. I'm buying them both again, and digging out the joystick.
What's it going to take for Rogue Squadron?
They should finish releasing the good real Space Sims first, before releasing these crappy arcade shooters.
I remember buying a Gamecube, JUST for Rogue Squadron. I sank tons of time into X-Wing and loved TIE Fighter to death. 20 minutes into playing Rogue Squadron, I had the biggest sense of buyer's remorse ever. It was a fun game, but it was like getting Burnout when I was wanting Gran Turismo.
@zelyre: I know what you mean. RS was watered down. Not the worst thing I ever played, but to compare it to the likes of X-Wing and TIE Fighter only highlights it's lack of depth.
One more of the crowd that insta-bought X-Wing & Tie Fighter.
I don't care if you're a X-Wing diehard or a Tie Fighter diehard, GET BOTH. If you didn't have X-wing, there wouldn't be a basis for Tie Fighter. If you didn't have Tie Fighter, you wouldn't have an incredible sequel to judge X-wing to.
Fuck yeah, I've been waiting for this for over a decade.
well I will be getting X-Wing and Tie-wang as i do have the originals of floppy but alas my old floppy drives do not work with new computers.
Well, time to buy Indy 4 - again. Now waiting for X-Wing: Alliance and, of course, Outlaws.
This!
wasn't x-wing vs tie fighter the best or is my childhood graphics whore colouring my opinion. all i remember was gouraud shading was the shit.
XvT was the most technologically advanced at the time. It had... textured polygons! Colored lighting. Multiplayer. Worked in Windows 95!
However, it didn't have a single player campaign. There was no arching multiplayer campaign. It was just a bunch of single scenarios. Also, flares. Those were a riot.
I think the expansion may have fixed these issues, though.
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