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    LittleBigPlanet 2

    Game » consists of 8 releases. Released Jan 18, 2011

    LittleBigPlanet 2 expands the creation tools introduced in the first game, allowing user levels to diverge even more from the base gameplay. It also features a new story mode.

    LittleBigPlanet 2's Creation Tools Are Completely Ridiculous

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    Brad

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    Edited By Brad

    It's starting to look like you'll be able to make damn near anything you can think of with the content creation tools in LittleBigPlanet 2. At an in-depth demo today, Media Molecule's Alex Evans talked almost solely about all the new ways this sequel will let you create your own new levels and game types. He didn't even really take the time to show off the developer's pre-made story mode that will be in the game. That ought to tell you where the developer's focus is in this sequel.


     Seriously, this is actually LittleBigPlanet 2.
     Seriously, this is actually LittleBigPlanet 2.

    I wish I could properly articulate what it's like to listen to a brilliant guy like Evans wax technical about all the new stuff in this game, but really, you'd have to hear it straight from him to get the full effect. I can tell you that the cap on objects, triggers, and other elements in your levels has drastically increased. I can tell you that sorting, searching, and downloading user-created stuff is going to get a lot faster and easier both in the game and on a new website called LBP.me which will be launching with the game (the latter will give you a social feed of your friends' creations and even let you queue up downloads that will begin automatically when you boot up the game later).

    I can tell you that you can pull up a floating circuit board of all things to wire functionality directly into your creations. Want to make a car? Pop up the Controlinator (a Dual Shock-shaped circuit board) and wire the controller button you want to be the accelerator to the rear wheel of your vehicle. You can also finally add real non-playable characters (sackbots) to your levels instead of making those creepy fake characters out of background elements. Those guys can take scripted behaviors and voice acting, and you can control camera angles to make cutscenes.

    The list goes on and on. You'll be able to make your own music, via some kind of in-game editor Media Molecule isn't talking about yet. You'll be able to link levels together, so you could upload a whole sequence of levels together to form a linear playable episode, or maybe a best-of level that serves as a gallery for a bunch of other hot new levels. My only thought in looking at all this potential is that Media Molecule had better be careful and not empower the players too much, or they may never have a reason to buy a LittleBigPlanet 3. 
     

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    Brad

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    #1  Edited By Brad

    It's starting to look like you'll be able to make damn near anything you can think of with the content creation tools in LittleBigPlanet 2. At an in-depth demo today, Media Molecule's Alex Evans talked almost solely about all the new ways this sequel will let you create your own new levels and game types. He didn't even really take the time to show off the developer's pre-made story mode that will be in the game. That ought to tell you where the developer's focus is in this sequel.


     Seriously, this is actually LittleBigPlanet 2.
     Seriously, this is actually LittleBigPlanet 2.

    I wish I could properly articulate what it's like to listen to a brilliant guy like Evans wax technical about all the new stuff in this game, but really, you'd have to hear it straight from him to get the full effect. I can tell you that the cap on objects, triggers, and other elements in your levels has drastically increased. I can tell you that sorting, searching, and downloading user-created stuff is going to get a lot faster and easier both in the game and on a new website called LBP.me which will be launching with the game (the latter will give you a social feed of your friends' creations and even let you queue up downloads that will begin automatically when you boot up the game later).

    I can tell you that you can pull up a floating circuit board of all things to wire functionality directly into your creations. Want to make a car? Pop up the Controlinator (a Dual Shock-shaped circuit board) and wire the controller button you want to be the accelerator to the rear wheel of your vehicle. You can also finally add real non-playable characters (sackbots) to your levels instead of making those creepy fake characters out of background elements. Those guys can take scripted behaviors and voice acting, and you can control camera angles to make cutscenes.

    The list goes on and on. You'll be able to make your own music, via some kind of in-game editor Media Molecule isn't talking about yet. You'll be able to link levels together, so you could upload a whole sequence of levels together to form a linear playable episode, or maybe a best-of level that serves as a gallery for a bunch of other hot new levels. My only thought in looking at all this potential is that Media Molecule had better be careful and not empower the players too much, or they may never have a reason to buy a LittleBigPlanet 3. 
     

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    LegalBagel

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    #2  Edited By LegalBagel

    Can't wait to play games on this thing.

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    VoshiNova

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    #3  Edited By VoshiNova

    and awesome

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    garrettskye

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    #4  Edited By garrettskye

    This kinda makes me want a PS3.  Epic Sackboy RPG for the win!

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    brain18

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    #5  Edited By brain18

    I cant wait to see what people make with this game.

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    Adasyd

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    #6  Edited By Adasyd

    I think at this point, this game should be renamed "LittleBigUniverse"

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    MisterMouse

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    #7  Edited By MisterMouse

    I cant wait to see what the many unique minds create with this! I mean some of the levels for the original were pretty incredible and mind blowing, but to see what people will do with this! hopefully it doesnt scare people away with how much you can do.

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    FunExplosions

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    #8  Edited By FunExplosions

    Man... this is just fantastic. Seriously.

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    Sin4profit

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    #9  Edited By Sin4profit

    i'm glad this is comin out around me finally having some kinda interest in buying the PS3.

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    welly

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    #10  Edited By welly

    AHHHHHHHHHHHHHHHHHYAAAAAAAAAAAAAA

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    Bigrhyno

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    #11  Edited By Bigrhyno

    It really should be amazing to see what people make in the new game. In the first game I saw things that I never thought would be possible with the creation tools; now that it looks like you can make almost anything, it will be amazing to see what kind of mind blowing things people make.

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    Darkstar614

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    #12  Edited By Darkstar614

    Am I the only one that views LBP as something like Photoshop? Like you look at all the amazing stuff you can do in Photoshop and hear all kinds of crazy stuff about new features, etc. But you have to sit there and learn so much about the tools to really use them to create something sweet. In fact people even go to college to learn how to use Photoshop. And even once you do, you need to have a pretty good creative sense in order to make something neat.
     
    That's how I've always viewed this franchise. When so much of the appeal of this game is the huge creation tools, it makes me not want to sit there and learn how to use them. And even if I did, what exactly am I doing? Making a level. Isn't that what I already pay money to other developers for?
     
    I feel like if they focused on making a really awesome and fun game first, then threw in the level creation stuff later, it would be a lot more appealing to me.

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    The_EDJ

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    #13  Edited By The_EDJ

    Wow. Wow. Wow.  I can't even begin to think about owning all of the great games coming out this fall and the new holiday season (spring 2011 haha).  Love what Media Molecule is doing here.

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    Vorbis

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    #14  Edited By Vorbis

    I never got to deep into the creation stuff on the first game, might of been due to the controls. Hoping the Move will make creating stuff alot easier, seems like the best opportunity for it.

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    Akeldama

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    #15  Edited By Akeldama

    Game looks fucking revolutionary. Cant wait for launch.

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    landon

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    #16  Edited By landon

    Could I make an RPGRTSFPS?

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    SSully

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    #17  Edited By SSully
    @Darkstar614 said:
    " Am I the only one that views LBP as something like Photoshop? Like you look at all the amazing stuff you can do in Photoshop and hear all kinds of crazy stuff about new features, etc. But you have to sit there and learn so much about the tools to really use them to create something sweet. In fact people even go to college to learn how to use Photoshop. And even once you do, you need to have a pretty good creative sense in order to make something neat. That's how I've always viewed this franchise. When so much of the appeal of this game is the huge creation tools, it makes me not want to sit there and learn how to use them. And even if I did, what exactly am I doing? Making a level. Isn't that what I already pay money to other developers for?  I feel like if they focused on making a really awesome and fun game first, then threw in the level creation stuff later, it would be a lot more appealing to me. "
    Well thats a clear sign that this game is not made for you.. You can still play the great singleplayer, and when your done there are tons of user made levels to play. You never have to touch the creation tools if you dont want to, but if you dont your really missing out on alot of the magic of LBP.
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    handlas

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    #18  Edited By handlas
    @Darkstar614 said:
    " Am I the only one that views LBP as something like Photoshop? Like you look at all the amazing stuff you can do in Photoshop and hear all kinds of crazy stuff about new features, etc. But you have to sit there and learn so much about the tools to really use them to create something sweet. In fact people even go to college to learn how to use Photoshop. And even once you do, you need to have a pretty good creative sense in order to make something neat. That's how I've always viewed this franchise. When so much of the appeal of this game is the huge creation tools, it makes me not want to sit there and learn how to use them. And even if I did, what exactly am I doing? Making a level. Isn't that what I already pay money to other developers for?  I feel like if they focused on making a really awesome and fun game first, then threw in the level creation stuff later, it would be a lot more appealing to me. "
    this one looks like it is doing just that imo.  It's basically you paying for a 60 dollar game but getting access to tons of creative minds.  I'm one of those Photoshop people you are talking about....I learned it before I went to college but took graphic design and learned it much more (along with all the other Adobe Suite programs).  Personally, I was content with playing other people's levels in LPB 1...I didn't even make my own.
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    doogiemac

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    #19  Edited By doogiemac

    I was skeptical about the need for a new LBP, but they're going way above and beyond what I expected from it. Can't wait!

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    Xeiphyer

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    #20  Edited By Xeiphyer
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    Grady

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    #21  Edited By Grady

    sounds pretty damn rad

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    Det1

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    #22  Edited By Det1

    So it's easy mode gmod.

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    TwoOneFive

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    #23  Edited By TwoOneFive
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    Kazona

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    #24  Edited By Kazona

    This really sounds bloody awesome

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    Hyper_Bunny_Meow

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    #25  Edited By Hyper_Bunny_Meow

    The original LBP almost made me go out and buy a PS3 but I thought maybe I should really not spend the money for just one game,  now I feel a PS3 is worth it for just Mod-nation racing and LBP2 and they would keep me etertained for ages.
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    GozerTC

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    #26  Edited By GozerTC

    I'm down for this because I'm a creation dabler.  I use Poser instead of full on Maya (though I am learning).  I started out on GIMP and have now moved to Photoshop.  SO yeah, I can see learning LBP creation tools to make games instead of learning Flash.  (Tried that, not fun. :p )  
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    microshock

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    #27  Edited By microshock
    @Darkstar614 said:
    " Am I the only one that views LBP as something like Photoshop? Like you look at all the amazing stuff you can do in Photoshop and hear all kinds of crazy stuff about new features, etc. But you have to sit there and learn so much about the tools to really use them to create something sweet. In fact people even go to college to learn how to use Photoshop. And even once you do, you need to have a pretty good creative sense in order to make something neat. That's how I've always viewed this franchise. When so much of the appeal of this game is the huge creation tools, it makes me not want to sit there and learn how to use them. And even if I did, what exactly am I doing? Making a level. Isn't that what I already pay money to other developers for?  I feel like if they focused on making a really awesome and fun game first, then threw in the level creation stuff later, it would be a lot more appealing to me. "
    You could always just ..play the levels they make.
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    Kajaah117

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    #28  Edited By Kajaah117

    Voo-doo is the only thing that can explain all of this. They've allowed you to create more types of games but they've made the tools simpler to use? Media Molecule, you have my bow.

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    zombiesatemycereal

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    Can't wait.

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    Jason_Miami

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    #30  Edited By Jason_Miami

    Like the first so we'll see what people do with this one.

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    fugie7

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    #31  Edited By fugie7

    can't wait for this to hit stores.

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    piropeople13

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    #32  Edited By piropeople13

     "My only thought in looking at all this potential is that Media Molecule had better be careful and not empower the players too much, or they may never have a reason to buy a LittleBigPlanet 3.  "   
     
    Don't say that.  The stupid pop-it object limits that made saving new levels you made fail without error message were from that train of thought.

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    Dylabaloo

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    #33  Edited By Dylabaloo

    It will be great to see what people create. 

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    teekomeeko

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    #34  Edited By teekomeeko
    @Microshock said:
    " @Darkstar614 said:
    " Am I the only one that views LBP as something like Photoshop? Like you look at all the amazing stuff you can do in Photoshop and hear all kinds of crazy stuff about new features, etc. But you have to sit there and learn so much about the tools to really use them to create something sweet. In fact people even go to college to learn how to use Photoshop. And even once you do, you need to have a pretty good creative sense in order to make something neat. That's how I've always viewed this franchise. When so much of the appeal of this game is the huge creation tools, it makes me not want to sit there and learn how to use them. And even if I did, what exactly am I doing? Making a level. Isn't that what I already pay money to other developers for?  I feel like if they focused on making a really awesome and fun game first, then threw in the level creation stuff later, it would be a lot more appealing to me. "
    You could always just ..play the levels they make. "
    No joke. I never even bothered doing the tutorials in the first one - I was too busy playing the game. Plus, anyone that still complains about having to make levels in LBP is so stuck in Hate Mode is probably not worth the trouble to convince otherwise - let's just enjoy LBP2 while they sulk in a corner.
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    Vertrucio

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    #35  Edited By Vertrucio

    There's 50 levels in LBP1, all very fun to play. I got my money's worth in the game without even touching the creation tools.  Then me and my little cousins got even more play time running through various levels created by other users, all without touching the create tools. 
     
    Don't mistake them giving you these creation tools as them not having made levels of their own. Remember that MM made a lot of these tools so that they could make a better game themselves, and there's even more levels in LBP2 than in LBP1.

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    tyger_cheex

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    #36  Edited By tyger_cheex

    I loved LBP but made the mistake of playing the SHIT out of the beta, when the retail game came along and I was forced to sit through the tutorials again for all the creation tools I just couldn't be bothered!

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    Innovacious

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    #37  Edited By Innovacious
    This + LBP2 = Final Fantasy 6 remake on the PS3, i think someone would atleast try.
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    clubsandwich

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    #38  Edited By clubsandwich

    pretty exited for this, can't wait t make an epic penis level.
     
     
    don't fool yourself, you know you want to make one too!

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    nicolenomicon

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    #39  Edited By nicolenomicon
    @garrettskye said:
    " This kinda makes me want a PS3.  Epic Sackboy RPG for the win! "
    LBP is definitely worth it.
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    insanegamer

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    #40  Edited By insanegamer

    just looks amazing.

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    splodge

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    #41  Edited By splodge

    The possibilities of this are astounding. Absolutely astounding.
     
    A big score for the creative minds of the world.

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    ShawnS

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    #42  Edited By ShawnS

    Random aside thought here. For anyone who didn't already know what LBP is and didn't have someone explaining it, the new montage stuff they showed probably came off looking like the worst minigame collection ever. That feels like the worst sentiment to send mainstream media away from E3 with.

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    Mourer

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    #43  Edited By Mourer

    I didn't create much in the first game.

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    Phewsie

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    #44  Edited By Phewsie

    This is great! Let all the creative minds of the gamers make the game, and with such ease and extensive options...promises to be awesome!

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    Semition

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    #45  Edited By Semition
    @Darkstar614 said:
    " Am I the only one that views LBP as something like Photoshop? Like you look at all the amazing stuff you can do in Photoshop and hear all kinds of crazy stuff about new features, etc. But you have to sit there and learn so much about the tools to really use them to create something sweet. In fact people even go to college to learn how to use Photoshop. And even once you do, you need to have a pretty good creative sense in order to make something neat. That's how I've always viewed this franchise. When so much of the appeal of this game is the huge creation tools, it makes me not want to sit there and learn how to use them. And even if I did, what exactly am I doing? Making a level. Isn't that what I already pay money to other developers for?  I feel like if they focused on making a really awesome and fun game first, then threw in the level creation stuff later, it would be a lot more appealing to me. "
    That's great. 
     
    There will still be people who have the time/skills to make awesome stuff and you get to play them. Like all the custom maps on WC3 and the mods for Fallout 3 and Oblivion.
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    adhoclia

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    #46  Edited By adhoclia

    LBP2 is looking pretty ridiculous. I wondered how much farther they could take it, and it looks like Media Molecule doesn't disappoint.

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    Vertrucio

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    #47  Edited By Vertrucio

    Also, confirmed via the day 1 live broadcast/podcast, MM has indeed tweaked the base player physics and controls. Previously, they seemed to indicate that they had left them the same in order to maintain backwards compatibility.

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    MacGeorge

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    #48  Edited By MacGeorge

    Is it too late to get the first one now?
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    TanNakRa

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    #49  Edited By TanNakRa

    Bought the first one yesterday, little floaty but i'm definitely liking it. Cant wait to see what people do with this one. 

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    SaintMits

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    #50  Edited By SaintMits

    Just looks so meh.

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