Lisa
Game » consists of 1 releases. Released Dec 15, 2014
A middle-aged man journeys through a twisted post-apocalyptic wasteland to rescue his adoptive daughter in this bizarre indie RPG.
Short summary describing this game.
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5 (2) 4 (1) 3 (0) 2 (0) 1 (0) 4.7 starsAverage score of 3 user reviews
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While shallow in gameplay, this RPG is one hell of a memorable trip. 0
Lisa is a strange game. It’s also a satisfying, humorous, entertaining, thought-provoking, at times emotional, and more often disturbing game. It has already shoe-horned itself into my top ten list for 2014, and damn me if I’ve ever walked away from a game with such satisfaction for having seen it to the end - And end up only wanting more.I find the term ‘Devil’s Earthbound’ when referring to Lisa is a loving and very honest way to describe this RPG, as the weight o...
10 out of 10 found this review helpful. -
I completed Lisa: The Painful after three years of not playing it 1
Lisa: The Painful's themes and story are incredibly awkward and hard to explain or talk about, but its use of its own gameplay systems make the narrative the best ever told inside the medium.Around the original release of Lisa on December 14th, 2014, I remember I was looking through my followers list on Twitch. It was still littered with people I never really watched anymore, but one game just by chance in a thumbnail preview caught my eye one day. The channel that happened to have this thumbnai...
2 out of 2 found this review helpful. -
This world is terrible, I want nothing to do with it. 0
2015's 2014 Game of the Year. LISA is the most bizzarre, stylish and terribly unfortunate adventure game I have ever played. A prime concoction of black-humor and absurdism that is rarely seen in video games. I want to fold myself around the diamond that is this game, absorb that thing right into my core of my gut and hold it dearly, protecting it, looking at it every now and then just to remind myself of it, just to make sure this game really happened....
1 out of 1 found this review helpful.
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