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Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
The act of looking for valuables in a dumpster.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Content released frequently, every release contains a small portion of a whole story.
Games that involve characters who must find their way out of a sinking car.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
NaturalMotion's Euphoria Engine is a system that combines physics simulation, artificial intelligence, and hand-made animations to create convincingly reactive game characters. Euphoria is best known for its integration in Rockstar Games releases and the Star Wars: The Force Unleashed franchise.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
Fat hobos are a common enemy type in Hobo Alley. You must kill them to acquire hobo meat. (Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One)
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
The Federal Investigation Bureau is a federal agency of law enforcement in the GTA universe parodying the real-life FBI.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
The Forelli Family is one of the "gangs" in the Grand Theft Auto series.
The head honcho of a group of miscreants
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In some games, health can be regenerated or bonus health acquired through romance of some kind, from flirting to kissing to sexual intercourse.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
The International Affairs Agency, otherwise known as the IAA, is an intelligence agency in the Grand Theft Auto universe directly parodying the CIA.
Characters who speak with an Italian flavoured accent, usually second generation immigrants.
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