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    Lead and Gold: Gangs of the Wild West

    Game » consists of 5 releases. Released Apr 08, 2010

    Lead and Gold: Gangs of the Wild West is a team-based multiplayer shooter, featuring a Western setting and four playable character classes.

    Thoughts on Lead & Gold: Gangs of the Wild West

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    Tordah

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    Edited By Tordah

    Since this weekend featured yet another free-to-play event of Lead & Gold I thought I'd share some of my thoughts on the game. I already owned the game since 2010's Christmas sales but hadn't really put much time into it until now. 
     

    The Good

     
    • The game is reasonably good-looking with detailed characters that move and animate fluidly.
    • The UI is clean and easy to understand.
    • The four characters all have different weapons and skills that make them useful in different situations. Good balance between them, also.
    • It's actually pretty fun. All gameplay modes are team-based, which is something that I personally quite enjoy.

     The Gunslinger, The Blaster & The Deputy
     The Gunslinger, The Blaster & The Deputy


    The Bad

     
    • No host migration. When the host drops the game just boots you back to the menu.
    • No auto-balancing teams and no way to change which side you play on. I've played a lot of very unbalanced games where the same team is completely raping the other team for several maps in a row.
    • Not a lot of people are playing it (free weekends are an exception). While this is not the game's fault, it's worth pointing out since this is a multi-player only game.
      

    The Ugly

     
    • Nobody that plays the game seems to know how to, you know, play it correctly. This might just be an issue for the free weekend when a bunch of new players get to try it out, but still. Figuring out the basics of Conquest or Demolition isn't exactly quantum physics.
    • "Spawn choking". I don't really know what else to call this phenomenon. This is something that seems to happen quite often and is a direct cause of unbalanced teams. Basically, what it boils down to is one team completely dominating the other one by strategically guarding the area directly outside of their spawn point, killing them as soon as they show their faces.
     
     Blowing dudes up with dynamite is always satisfying.
     Blowing dudes up with dynamite is always satisfying.

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    Tordah

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    #1  Edited By Tordah

    Since this weekend featured yet another free-to-play event of Lead & Gold I thought I'd share some of my thoughts on the game. I already owned the game since 2010's Christmas sales but hadn't really put much time into it until now. 
     

    The Good

     
    • The game is reasonably good-looking with detailed characters that move and animate fluidly.
    • The UI is clean and easy to understand.
    • The four characters all have different weapons and skills that make them useful in different situations. Good balance between them, also.
    • It's actually pretty fun. All gameplay modes are team-based, which is something that I personally quite enjoy.

     The Gunslinger, The Blaster & The Deputy
     The Gunslinger, The Blaster & The Deputy


    The Bad

     
    • No host migration. When the host drops the game just boots you back to the menu.
    • No auto-balancing teams and no way to change which side you play on. I've played a lot of very unbalanced games where the same team is completely raping the other team for several maps in a row.
    • Not a lot of people are playing it (free weekends are an exception). While this is not the game's fault, it's worth pointing out since this is a multi-player only game.
      

    The Ugly

     
    • Nobody that plays the game seems to know how to, you know, play it correctly. This might just be an issue for the free weekend when a bunch of new players get to try it out, but still. Figuring out the basics of Conquest or Demolition isn't exactly quantum physics.
    • "Spawn choking". I don't really know what else to call this phenomenon. This is something that seems to happen quite often and is a direct cause of unbalanced teams. Basically, what it boils down to is one team completely dominating the other one by strategically guarding the area directly outside of their spawn point, killing them as soon as they show their faces.
     
     Blowing dudes up with dynamite is always satisfying.
     Blowing dudes up with dynamite is always satisfying.

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    deactivated-6418ef3727cdd

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    I've been having quite a lot of fun with it myself. Decided to just buy it for €2.29.  
     
    Liking the spawn flag and class synergy mechanics.

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    Tordah

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    #3  Edited By Tordah
    @S0ndor: Yeah, for that price you can't really go wrong. The spawn flag can be pretty useful in the right hands.
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    kalmis

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    #4  Edited By kalmis

    Been enjoying the game the little I managed to play it so far. My shitty PC is just borderline above the required specs.  
     
    It is quite easy to get into it but bit strange that the majority just ignore the objectives.

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    Tordah

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    #5  Edited By Tordah
    @kalmis: Does it tend to lag for you as well? My PC is from 2007 and I often encounter framerate drops when a bunch of stuff is going on. 
     
    It is really annoying when you're the only one on the team working for the objectives. Even when your team is clearly losing there are always some retarded teammates hanging around your spawn trying to snipe dudes. I've also never seen anyone besides myself blow up the Powderkeg spawn points, which helps a lot in advancing towards the real objectives in that game mode.
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    kalmis

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    #6  Edited By kalmis
    @Tordah:  Quite badly yes. Like yesterday on the game we managed to get into same time. I am not so useless normally.
     
    I hope that now that the free weekend is over there are still some players playing it.

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