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Game » consists of 0 releases. Released February 2020
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
Frozen water. Ice can be slippery and it can be fun for ice skating.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
A gameplay mechanic allowing players to store their items and freely carry them around.
Usually found in adventure games, when players combine two or more items to create one or more new items.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Basically you're given a flashlight and then sent to a dark place.
This concept is for games in which at least one of the main characters is male.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Several different game types like driving, shooting, and platforming in one cohesive game. Compilation releases don't count.
Sometimes one playable character just isn't enough.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Satire is a form of humor that ridicules aspects of real-world society and culture, usually making a serious but indirect point about the subject that the player is allowed to infer. Games such as Metal Gear, EarthBound, Grand Theft Auto, and Fallout, for example, satirize American culture.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
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