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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
The ability to stop or reduce the damage from an oncoming attack.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
A sport in which the player throws a ball down a lane in order to knock over 10 pins that are set up in a triangular shape.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Typically found in fighting games, combos are a series of strung-together moves.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
"Hand to hand. It is the basis of all combat." -Gray Fox
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Unrequited love is when one person loves another, but that love is unreturned. It could be unreturned because that person hates the other person, just doesn't love the other person, or doesn't even know he or she is loved by that person.
Whether it be a large frozen fish as a replacement for a sword or axe, or other fish-like bringers of pain, it is not unheard of for a main character to be able to wield the water-dwellers as some sort of absurd weapon.
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