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Concept »
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bazukas are small, pink kremlings with enormous bazookas.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
An order of large reptiles that encompases the Alligator, Gharial, Caiman and Crocodile families. While dangerous on land, they're pure killing machines in the wet element.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Kaboings are common enemies in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.
Klaptraps are common Kremling enemies from the Donkey Kong franchise.
Klasps are enemies who hide within explosive barrels. they are firmly attached to their ropes but will attempt to chase the kongs whenever they get the opportunity.
Knockas are suicidal kremlings who hide in barrels. They frequently try to knock the kongs over the edge of the platforms they occupy.
Krimps are similar to Donkey Kong Country's Klaptraps and Donkey Kong Country 2's Klampons. They can be defeated from above and from the back.
Kritters are the most common enemies in the Donkey Kong series. This crocodile-like enemy is found in almost every Donkey Kong game.
Krumples are big, blue and burly members of the Kremling Krew.
Krunchas are big, lumbering kremlings, somewhat similar to Donkey Kong Country's krushas. They have the ability to become enraged and thus even harder to defeat.
Kuchukas are rare enemies that chuck bombs at the Kongs. They reside in purple barrels and cannot be destroyed.
Re-Koils are kremlings with very elastic tails, making them able to leap great distances.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
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