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    Knights of the Silver Hand

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    This article is about the Knights of the Silver Hand, the first order of paladins in the Warcraft universe

    Short summary describing this concept.

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    History

    Founding

    The Knights of the Silver Hand was the first order of paladins in the game franchise Warcraft. The order was created by Uther the Lightbringer and Archbishop Alonsus Faol following the conflict between humans and orcs known as the First War (the events of Warcraft: Orcs and Humans). The paladins of the order, led by Uther Lightbringer, would go on to play a pivotal role in the events of the Second War.
     

    Destruction

    The Order was decimated when the former paladin and member of the order Prince Arthas of Menethil, corrupted and transformed into a death knight, betrayed and murdered Uther the Lightbringer during the Third War. The Third War was a conflict that saw the races of Azeroth battling the demonic Burning Legion.
     

    Resurgence

    In World of Warcraft: Wrath of the Lich King the Knights of the Silver Hand is reformed by one of its original members, Tirion Fordring. The narrative is told throughout several quests in the expansion. With the intention of confronting the Lich King, the new Knights of the Silver Hand combine forces with the Argent Dawn and become known as the Argent Crusade. The paladins of the order can be found in various locations throughout Northrend and Icecrown.
     

    Powers and Abilities

    The paladins of the order derive their power from a benevolent mystical force known as The Light. Originally, The Light imbued the paladins with the ability to heal the wounded, perform resurrections, and exorcise the undead. As the Warcraft franchise evolved into a deeper roleplaying game in World of Warcraft, the diversity of the paladins' talents evolved as well.
     
    In addition to the classic abilities to heal and exorcise, the paladins now also wield the light in a variety of offensive (no longer relegated to the undead) and defensive manners. They are capable of casting blessings on themselves and others that grant temporary benefits. A paladin can emit an aura around himself that offers offensive, defensive, or utility bonuses. They can cleanse allies of magical or poisonous ailments. Or they can unleash the light to deal damage to their enemies in a wide variety of ways.
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