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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Premium Items are in-game objects paid for with real money, often found in free to play games.
Also written "Same Game". A sort of puzzle game introduced in Chain Shot in the 1980s. Blocks are moved around in order to match and remove.
Various games contains a level, stage, or world centered around candy.
A type of arcade game that rewards tickets that can be redeemed for prizes in the arcade itself. Games tend to be simpler and faster to complete (with special "jackpot" rules), and some games allow operators to disable this setup altogether for a more traditional arcade game experience.
Witches are women who can perform magic. There can be good witches and bad witches.
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