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    Kindred, the Eternal Hunters

    Character » appears in 1 games

    The living manifestation of death's duality, Kindred stalks the jungle in Riot's popular MOBA.

    Short summary describing this character.

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    Overview

    Throughout Valoran's history, records of their name can be found in ancient texts and customs passed on through generations: Kindred, the two inseparable faces of death. To those who embrace her, Lamb's steady bow will grant swift release from pain, and life. Yet, those trying to run from their fate are hunted down by her vicious companion, Wolf.

    While Kindred can be played as a regular marksman with a lane partner, their abilities, providing high damage in a local area as well as good sustain, make them an excellent choice for the jungle. Additionally, Kindred can mark enemies, hunting them down for permanent boosts.

    Abilities

    Mark of the Kindred (Passive): Lamb can mark an enemy champion for death, collecting a bounty if they assist in killing him or her. Additionally, Wolf will periodically mark random neutral camps. Kindred gain bonus damage to their basic attacks for each collected bounty.
    Dance of Arrows: Lamb performs a graceful hop, firing up to three arrows to the nearest targets. Casting Wolf's Frenzy or standing inside Wolf's territory greatly reduces the cooldown of this ability.
    Wolf's Frenzy: Kindred passively build stacks of Hunter's Vigor while moving, up to 100. When full, Lamb's next attack will siphon health from her target.
    Activating the ability lets Wolf claim a small area around Lamb, wherein he will attack enemies on his own volition, prioritizing Lamb's target. Wolf's Frenzy ends instantly if Lamb leaves the area.
    Mounting Dread: Lamb places a careful shot, slowing her target for a short duration. If she can land two additional attacks, her third attack will instead send Wolf after the target, dealing bonus damage.
    Lamb's Respite: Lamb blesses the ground underneath an allied champion or herself for four seconds. While standing inside the area, no living being, including enemy champions, minions or neutral monsters, can suffer mortal damage and are healed for a small amount when the effect ends.

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