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Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Typically found in fighting games, combos are a series of strung-together moves.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
"Hand to hand. It is the basis of all combat." -Gray Fox
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Super Speed is the ability for a character to travel at speeds normally unattainable by regular humans. Super speed can be a stock super power by characters such as the Flash & Sonic the Hedgehog, or a technologically enhanced ability like Nomad in Crysis.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Possibly the greatest advancement in shirt technology since the invention of the button, the half-tuck shows one has class and simultaneously doesn't give a damn.
When a normal jump isn't enough and when a double jump just wont cut it, there is the triple jump. Just like a normal jump and a double jump, with the extra third jump in the end. Few games utilize this, and the more common double jump is often instead.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
Oh no! The last enemy is dead, but all your friends are fallen! How will you ever go on alone?! Wait! Did you hear that sound? That means the battle is over, and all your dead allies can get back up, good as new. You've heard the victory gong.
The ability to walk on water. Sometimes depending on a character's speed (IE slowing down will result in them sinking).
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