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Game » consists of 9 releases. Released Dec 04, 2001
Animals that can be ridden by players to get around faster.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
In many games such as Devil May Cry and God of War, Orbs, or "Souls", if you will, spawn out of the enemies you destroy and provide you with either sweet life or power. Many times these "Orbs" can also be used as a currency of sorts to upgrade.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
A joke or reference that appears throughout a series of games.
These are scripted sequences in a game where the player is running toward the screen, sometimes while being chased.
Special locations in game that allow the player to manually save their progress.
Sea monsters are sea-dwelling, mythical or legendary creatures, often believed to be of immense size.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Precursor alphabet; resembles script, mostly consisting of fluid curves and circles of varying sizes. Found throughout the game, mostly on and around Precursor artifacts such as the Precursor Orbs.
Games featuring characters which posses superhuman abilities and powers.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
A mysterious, ancient race in the Jak and Daxter series.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
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