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Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
The United States serves as the location or the back-story of countless video games. It also plays host to some of the largest game development studios and publishers in the world.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
Andrew Ryan, the creator and designer of the city known as Rapture, once said, "it was not impossible to build Rapture at the bottom of the sea -- it was impossible to build it anywhere else."
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A location wherein real-life and fictional beings alike go to relax, get plastered, and/or shake their groove thang.
The mall is where you go shopping.
A tower designed to emit light from a system of lamps and lenses.
The Freedom Fortress is the base of operations for that brave band of superheroes known as Freedom Force. It was established by the alien hero known as Mentor.
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