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Concept »
Sometimes when accepting a quest or mission of killing someone a request is made for evidence that the target (or targets) is dead in the form of the objectives head being brought back to the quest giver.
Games which feature characters who have an accessible character screen which might include their stats / abilites / inventory etc.
Bethesda's new graphics engine for their upcoming game, The Elder Scrolls V: Skyrim.
The Eclipse engine was developed by BioWare for Dragon Age: Origins. It is the successor of the Odyssey Engine used in Knights of the Old Republic.
Hidden Objects is a gameplay mechanic in which the player must find specific items within a static scene.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
Developed by BioWare for the first Baldur's Gate game, the Infinity Engine features an isometric perspective, pre-rendered 2D backgrounds and sprite-based characters.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
Inventory items that are living creatures.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
The successor of the Aurora Engine. Created by Bioware for Knights of the Old Republic.
Obsidian's own in-house Onyx engine that powered Dungeon Siege III, cancelled Third-person survival horror Alien adaptation RPG title Aliens: Crucible and cancelled Microsoft exclusive Stormlands
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
What do you mean? Everyone knows you run faster with a knife!
In house game engine developed by Spiders.
Some games only allow the player character to carry a single item in their inventory at one time.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
A trope commonly seen in RPGs, where a character in the player's party disbands without warning during a story event. This often means that the character takes their currently equipped items with them.
Found in many First Person Shooters or Role Playing Games, the player has the ability to swap their current weapon for another found on the ground or in their inventory.
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