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Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
Backstab is a skill utilized most commonly by rogues. By attacking from behind an opponent, backstabs significantly increase the damage dealt. Sometimes a backstab can mean a one hit kill.
The cinematic "Ultimate Attack" unique to each character in SoulCalibur 4. Using it while the opponent is in a "Soul Crush" will end the match in one deadly blow.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A type of technique in killing opponents in games through a vertical takedown with high risks and high satisfaction. First practised in the Mechwarrior franchise. Can also mean the usage of weaponry to rain devastation and mass death.
An Extraplanetary Multiform Mobile Identifier, or E.M.M.I., is a very powerful Galactic Federation operative robot. They are the secondary antagonists of Metroid Dread.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Gatherers are one of the main enemies of Amnesia Dark Descent.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
A multiplayer variant in which it is possible to acquire a special weapon that kills opponents with one shot no matter where they're hit or how much health they have. There is only one Golden Gun, and only way to acquire it after it's been found is to kill its wielder and claim it when it drops.
These seven enchanters help protect the seventh isle of the Plane of Sky. They each carry a replica of Veeshan, which can be used as a key to the eighth isle.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A terrorist organization made up of bizarre, humanoid beings who primarily use self-destruction as a weapon. The main enemy in "Killer7."
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
An object that instantly kills all enemies / destroys everything on the screen. Example: The Serious Bomb from the Serious Sam games.
A reaper is a entity that has direct control over the flow of souls to the after life.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
Sticky grenades are a type of explosive that is thrown and sticks a surface such as the body of an enemy, thus making the explosive damage inescapable.
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
The act of taking one's own life.
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