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The last boss you face in a game, usually representing the final climax of the game.
Levels that progress forward by themselves at a fixed rate.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
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